Thursday, May 19, 2016

Oceanhorn for Mac Appstore - Out Now!

Oceanhorn looks great on Mac, especially with Ultra settings!

We are proud to announce that today we released a remastered version of Oceanhorn: Monster of Uncharted Seas for Mac Appstore, together with our buddies at FDG Entertainment! Just like in iOS version, the soundtrack is composed by Nobuo Uematsu and Kenji Ito. We did the port for OSX ourselves to make sure everything will be perfect when Mac gamers set on their journey in Arcadia!

Here's the link to the Appstore:
https://itunes.apple.com/fi/app/oceanhorn/id1044375067?mt=12

So if you're a Mac gamer and haven't yet played remastered version of Oceanhorn yet – now's your chance.

Happy adventures!

Tuesday, April 5, 2016

Oceanhorn comes to PS4 and Xbox One!

Soon, console gamers around the world get to start their adventures in Arcadia as Oceanhorn is coming to PS4 and Xbox One!

The console version is based on the remastered PC version and porting is handled by extremely talented Engine Software (Terraria, Mighty No.9) and FDG Entertainment. The console version of the game actually runs on PC's Ultra settings, targeting Full HD and 60 frames per second. That is a true testament to the involved team's skills!

The game features the outstanding soundtrack from Final Fantasy composer Nobuo Uematsu and Seiken Densetsu composer Kenji Ito, without forgetting our own Kalle Ylitalo ofcourse.


The port is handled by the talented Engine Software and FDG Entertainment

If you're more familiar with Oceanhorn's mobile version, here is a citation of the remastered version's features:
Oceanhorn's PC version is a completely remastered version of the game, a huge graphical and technical overhaul, that makes the game more suitable for bigger screens and more powerful hardware.
The game has been redesigned for physical controls and it plays great on your gamepad!

All of the game's graphical assets have been tweaked for the powerful platform. We added four times more polygons, sharper textures, normal maps, detail objects and new lighting effects such as dynamic ambient occlusion, soft shadows and realtime reflections to make Oceanhorn look stunning when played in Full HD resolution

We have also read every review and feedback out there to improve the original game all around. We have remastered puzzles and taken care of spots that felt confusing or unfair for the players.


There are some new items in the shop that will hit the nail with people's demands. Second Chance Potion might be expensive, but you will be lucky to have it in a boss fight and Mana Refill Potion will be a priceless possession in Frozen Palace. What could be the function of the Ancient Arcadian Radar, though?

Oceanhorn console version will be released this summer on Playstation Store and Xbox Games Store. We will make sure to tell you more closer to the release date!

Tuesday, October 27, 2015

Oceanhorn is ready for Apple TV launch!

Precise controls for Remote and MFI Controller !

Apple launching a new device is always exciting time for us and this time we are especially thrilled, since Oceanhorn is about to debut in your living rooms thanks to the amazing hardware of Apple TV!

To ensure your adventure on big screen is a joyful one, we made several improvements to the game. The camera shows more action around the main character. The landscapes are more detailed and the fields, forests and the dungeons are littered with detail objects.

Apple TV Remote proved to be great controller for Oceanhorn as we have always relied on simple, yet efficient controls. You hold the remote like it is supposed to and click the track pad for sword swings and interaction. Oceanhorn also works very well with an MFI Controller!

Oceanhorn for Apple TV is a universal build, so if you have previously purchased Oceanhorn on iOS you can download it free of charge to play it on your TV.

Stay tuned for more Oceanhorn news in the future!

Tuesday, March 17, 2015

Oceanhorn Steam - Out Now!

It is adventure time!

Remastered version of Oceanhorn: Monster of Uncharted Seas for PC releases today, featuring a graphical overhaul and redesigned controls, among other things! It is time to grab your sword, jump to your boat and start your journey to defeat the ancient seamonster Oceanhorn!

Where to get it?


Those of you willing to support us, the developer, buy your Steam copy of the game through our Humble Widget on the bottom of this post! Almost all of your contribution will come to us and you will directly help us finance the development of our next game. Thank you!

The choice is yours, but no matter what you choose - you can't go wrong! We hope you will enjoy your time in the world of Oceanhorn!




... and if you use Apple computers, like I do, you will be happy to know that Oceanhorn's Mac version will follow eventually. More on that later!

...

Monday, February 16, 2015

Oceanhorn comes to Steam March 17th!



We have been working on something special these couple of months and now Oceanhorn is destined to debut on Steam March 17th 2015!

http://store.steampowered.com/app/339200/

Oceanhorn's Steam version will be a completely remastered version of the game, a huge graphical and technical overhaul, that makes the game more suitable for bigger screens and more powerful hardware.

Expanding to new horizons

The game has been redesigned for physical controls and it plays great whether you wish to play it with mouse / keyboard or with a gamepad!

All of the game's graphical assets have been tweaked for the PC platform. We added four times more polygons, sharper textures, normal maps, detail objects and new lighting effects such as dynamic ambient occlusion, soft shadows and realtime reflections to make Oceanhorn look stunning when played in 4K resolution.


Ambient Occlusion makes the cave entrance look darker

We have also read every review and feedback out there to improve the original game all around. We have remastered puzzles and taken care of spots that felt confusing or unfair for the players.

There are some new items in the shop that will hit the nail with people's demands. Second Chance Potion might be expensive, but you will be lucky to have it in a boss fight and Mana Refill Potion will be a priceless possession in Frozen Palace. What could be the function of the Ancient Arcadian Radar, though?

Overall, we are pretty damn happy with the outcome of this definitive version of Oceanhorn and we are truly honored to welcome the Steam audience to enjoy the adventures at Uncharted Seas!

Unsuccessful laser turret attempting to fry that bacon

Monday, January 12, 2015

... and the Winner is!

1st: Joel won over jury's hearts with his smart book cover!

Oceanhorn Anniversary Screenshot & Fan Art Competition is now over! The jury has given the scores and we have our Top 10 entries!

The winner is Joel Julian with his fantastic imaginative children's book cover! Congratulations Joel!

In Joel's entry Oceanhorn is represented as a children's book called 'The Uncharted Seas'. The smart idea is executed perfectly. The work is unique, but still honors the source material: the character, the colors and the symbols are spot on! It is delighting to start decrypting the image. The adventure takes place in a bathtub that is based on our Hero's boat and the sail has been transformed into a towel. I can almost imagine him going to bed after the bath, dreaming of the adventures he is going to take when he grows up.

The quality of the competition was very high! The members of the jury went through all the participants, hand picked what they thought were the best of the entries and gave them score according to their personal preferences. Thanks to this complex process we now have very varied Top 10 entries. The competition was very tough at the top. The top 3 had only slim difference in score!

Here are rest of the Top 10 with comments!


2nd: Tom's unique approach to fan art!

Tom Stone came second with his awesome Oceanhorn themed puppet! I think this one took everyone of us by surprise and indeed it was favored by all the jury members.


3rd: Francesco is aiming for critical hit!

Francesco Botti almost took the prize with his high quality digital painting! The picture has it all. The details are loyal to the game visuals and it tells a clear story: the Hero is desperately trying to get the key from the raging ogre's neck to open the door on the background. Viewer can imagine that the arrow he is grabbing for is the one that will relieve ogre from its earthly problems.


4th: Thomas Rollus captured a warm get together
5th: MonsterRobotStudios enjoys their battles hot
6th: Rob Sharps epic battle

7th: WeDoPlay's humorous style inspired other artists!
8th: Francesco Gambino found a perfect spot for fishing
9th: Rogers' use of watercolor medium is superb!
10th: Jamie Jones' impossible screenshot. I know how hard this one is!




Friday, January 9, 2015

Finishline!

When we announced Oceanhorn Screenshot & Fanart Competition we could only dream of having such amazing entries that we have had so far.

Taking screenshots is not easy...

We have seen stunning screenshots, which required a lot of patience and talent to capture - we have seen wonderful works of art of varying talent, but all the same charming. But the competition is not finished yet, there is one more day left!

Who will win the brand new iPad Air 2!

The winner will be picked by Heikki Repo (Lead Artist / Creator), Jukka and Antti Viljamaa (Lead Programmers) and Thomas Kern (FDG Entertainment). Each member of the jury will give points for several of their favorite works and the winner will be the entry that gets most points!

We will reveal the winner next week and also cover other entries!

Check all the entries from here!